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  <title>Posts tagged: gamedev</title>
  <id>https://waylonwalker.com/tags/gamedev/atom.xml</id>
  <updated>2025-09-04T01:36:40Z</updated>
  <subtitle>All posts with the tag &#34;gamedev&#34;</subtitle>
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  <author>
    <name>Waylon Walker</name>
  </author>
  <generator uri="https://github.com/WaylonWalker/markata-go">markata-go</generator>
  <entry>
    <title>💭 Home</title>
    <id>https://waylonwalker.com/thought-826/</id>
    <updated>2025-09-04T01:36:40Z</updated>
    <published>2025-09-04T01:36:40Z</published>
    <link href="https://waylonwalker.com/thought-826/" rel="alternate" type="text/html"></link>
    <summary type="text">!https://lospec.com/</summary>
    <content type="html">&lt;div class=&#34;embed-card embed-card-external&#34;&gt;&#xA;  &lt;a href=&#34;https://lospec.com/&#34; class=&#34;embed-card-link&#34; target=&#34;_blank&#34; rel=&#34;noopener noreferrer&#34;&gt;&#xA;    &lt;div class=&#34;embed-card-image&#34;&gt;&#xA;      &lt;img class=&#34;glightbox&#34; src=&#34;https://cdn.lospec.com/static/images/og-image-default.png&#34; alt=&#34;Home — Free online tools for people creating pixel art and other low-spec art.&#34; loading=&#34;lazy&#34;/ data-glightbox=&#34;description: Home — Free online tools for people creating pixel art and other low-spec art.&#34;&gt;&#xA;    &lt;/div&gt;&#xA;    &lt;div class=&#34;embed-card-content&#34;&gt;&#xA;      &lt;div class=&#34;embed-card-title&#34;&gt;Home&lt;/div&gt;&#xA;      &lt;div class=&#34;embed-card-description&#34;&gt;Free online tools for people creating pixel art and other low-spec art.&lt;/div&gt;&#xA;      &lt;div class=&#34;embed-card-meta&#34;&gt;Lospec · lospec.com&lt;/div&gt;&#xA;    &lt;/div&gt;&#xA;  &lt;/a&gt;&#xA;&lt;/div&gt;&#xA;&lt;p&gt;My son introduced me to lospec.com, It has a great set of color palettes and amazing pixel art inspiration.  I particularly liked &lt;a href=&#34;https://lospec.com/palette-list/royal-armoury&#34; style=&#34;--favicon-url: url(&amp;#39;/assets/markata/link-avatars/lospec.com.ico&amp;#39;);&#34; data-favicon=&#34;/assets/markata/link-avatars/lospec.com.ico&#34; class=&#34;has-avatar  has-avatar-before&#34;&gt;royal armoury&lt;/a&gt; and  of course I’m a bit partial to &lt;a href=&#34;https://lospec.com/palette-list/hollow&#34; style=&#34;--favicon-url: url(&amp;#39;/assets/markata/link-avatars/lospec.com.ico&amp;#39;);&#34; data-favicon=&#34;/assets/markata/link-avatars/lospec.com.ico&#34; class=&#34;has-avatar  has-avatar-before&#34;&gt;hollow&lt;/a&gt;.&lt;/p&gt;&#xA;&lt;div class=&#34;admonition note&#34;&gt;&#xA;&lt;p class=&#34;admonition-title&#34;&gt;Note&lt;/p&gt;&#xA;&lt;p&gt;This post is a &lt;a href=&#34;/thoughts/&#34; class=&#34;wikilink&#34; data-title=&#34;Thoughts&#34; data-description=&#34;These are generally my thoughts on a web page or some sort of url, except a rare few don&amp;#39;t have a link. These are dual published off of my...&#34; data-date=&#34;2024-04-01&#34; data-preview=&#34;These are generally my thoughts on a web page or some sort of url, except a rare few don&amp;#39;t have a link. These are dual published off of my...&#34;&gt;thought&lt;/a&gt;. It’s a short note that I make&#xA;about someone else’s content online &lt;a href=&#34;/tags/thoughts/&#34; class=&#34;hashtag-tag&#34; data-tag=&#34;thoughts&#34; data-count=&#34;2&#34; data-reading-time=&#34;3&#34; data-reading-time-text=&#34;3 minutes&#34;&gt;#thoughts&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/div&gt;&#xA;</content>
    <author>
      <name>Waylon Walker</name>
      <email>hello@waylonwalker.com</email>
      <uri>https://waylonwalker.com</uri>
    </author>
  </entry>
  <entry>
    <title>💭 Billy Basso on code architecture of Animal Well! - YouTube</title>
    <id>https://waylonwalker.com/thought-642/</id>
    <updated>2025-05-24T19:38:21Z</updated>
    <published>2025-05-24T19:38:21Z</published>
    <link href="https://waylonwalker.com/thought-642/" rel="alternate" type="text/html"></link>
    <summary type="text">!https://www.youtube.com/watch?v=YngwUu4bXR4&amp;t=6039s</summary>
    <content type="html">&lt;div class=&#34;embed-card embed-card-external embed-card-provider-youtube&#34;&gt;&#xA;  &lt;div class=&#34;embed-card-rich&#34;&gt;&#xA;&lt;lite-youtube videoid=&#34;YngwUu4bXR4&#34; title=&#34;Billy Basso on code architecture of Animal Well!&#34; playlabel=&#34;Play: Billy Basso on code architecture of Animal Well!&#34;&gt;&lt;/lite-youtube&gt;&#xA;  &lt;/div&gt;&#xA;&lt;/div&gt;&#xA;&lt;p&gt;Great conversation with Billy Basso the creator of Animal Well on the code architecture of Animal well.  It’s all hand crafted C++. He talks about early games he tried to build being heavy in oop, and really got lost in oop.  Animal well is very flat, there is no inheritance, just lists of entities that all implement similar methods in their own way.  Layering and order of entities becomes very important.  Its crazy how much he had to think about hardware and MS build being very helpful with this, but needing to know all of the console apis.&lt;/p&gt;&#xA;&lt;div class=&#34;admonition note&#34;&gt;&#xA;&lt;p class=&#34;admonition-title&#34;&gt;Note&lt;/p&gt;&#xA;&lt;p&gt;This post is a &lt;a href=&#34;/thoughts/&#34; class=&#34;wikilink&#34; data-title=&#34;Thoughts&#34; data-description=&#34;These are generally my thoughts on a web page or some sort of url, except a rare few don&amp;#39;t have a link. These are dual published off of my...&#34; data-date=&#34;2024-04-01&#34; data-preview=&#34;These are generally my thoughts on a web page or some sort of url, except a rare few don&amp;#39;t have a link. These are dual published off of my...&#34;&gt;thought&lt;/a&gt;. It’s a short note that I make&#xA;about someone else’s content online &lt;a href=&#34;/tags/thoughts/&#34; class=&#34;hashtag-tag&#34; data-tag=&#34;thoughts&#34; data-count=&#34;2&#34; data-reading-time=&#34;3&#34; data-reading-time-text=&#34;3 minutes&#34;&gt;#thoughts&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/div&gt;&#xA;</content>
    <author>
      <name>Waylon Walker</name>
      <email>hello@waylonwalker.com</email>
      <uri>https://waylonwalker.com</uri>
    </author>
  </entry>
  <entry>
    <title>💭 The Subtle Details That Make Hollow Knight Great - YouTube</title>
    <id>https://waylonwalker.com/thought-637/</id>
    <updated>2025-05-22T19:00:50Z</updated>
    <published>2025-05-22T19:00:50Z</published>
    <link href="https://waylonwalker.com/thought-637/" rel="alternate" type="text/html"></link>
    <summary type="text">!https://www.youtube.com/watch?v=Vxt8uud5o_4&amp;t=1s</summary>
    <content type="html">&lt;div class=&#34;embed-card embed-card-external embed-card-provider-youtube&#34;&gt;&#xA;  &lt;div class=&#34;embed-card-rich&#34;&gt;&#xA;&lt;lite-youtube videoid=&#34;Vxt8uud5o_4&#34; title=&#34;The Subtle Details That Make Hollow Knight Great&#34; playlabel=&#34;Play: The Subtle Details That Make Hollow Knight Great&#34;&gt;&lt;/lite-youtube&gt;&#xA;  &lt;/div&gt;&#xA;&lt;/div&gt;&#xA;&lt;p&gt;So many small details go into making hollow knight such a great game, but it starts with such good controls, every thing is so fluid and predictable.  I knew about coyote time, but not some of the other details that Juniper covers, such as hang time, and faster decent than jump.&lt;/p&gt;&#xA;&lt;div class=&#34;admonition note&#34;&gt;&#xA;&lt;p class=&#34;admonition-title&#34;&gt;Note&lt;/p&gt;&#xA;&lt;p&gt;This post is a &lt;a href=&#34;/thoughts/&#34; class=&#34;wikilink&#34; data-title=&#34;Thoughts&#34; data-description=&#34;These are generally my thoughts on a web page or some sort of url, except a rare few don&amp;#39;t have a link. These are dual published off of my...&#34; data-date=&#34;2024-04-01&#34; data-preview=&#34;These are generally my thoughts on a web page or some sort of url, except a rare few don&amp;#39;t have a link. These are dual published off of my...&#34;&gt;thought&lt;/a&gt;. It’s a short note that I make&#xA;about someone else’s content online &lt;a href=&#34;/tags/thoughts/&#34; class=&#34;hashtag-tag&#34; data-tag=&#34;thoughts&#34; data-count=&#34;2&#34; data-reading-time=&#34;3&#34; data-reading-time-text=&#34;3 minutes&#34;&gt;#thoughts&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/div&gt;&#xA;</content>
    <author>
      <name>Waylon Walker</name>
      <email>hello@waylonwalker.com</email>
      <uri>https://waylonwalker.com</uri>
    </author>
  </entry>
  <entry>
    <title>💭 Dawn Gate - The Game that Solved Toxicity - 2 - YouTube</title>
    <id>https://waylonwalker.com/thought-202/</id>
    <updated>2024-01-30T23:10:12Z</updated>
    <published>2024-01-30T23:10:12Z</published>
    <link href="https://waylonwalker.com/thought-202/" rel="alternate" type="text/html"></link>
    <summary type="text">!https://www.youtube.com/shorts/869rtyUlh1U</summary>
    <content type="html">&lt;div class=&#34;embed-card embed-card-external embed-card-provider-youtube&#34;&gt;&#xA;  &lt;div class=&#34;embed-card-rich&#34;&gt;&#xA;&lt;lite-youtube videoid=&#34;869rtyUlh1U&#34; title=&#34;Dawn Gate - The Game that Solved Toxicity - 2&#34; playlabel=&#34;Play: Dawn Gate - The Game that Solved Toxicity - 2&#34;&gt;&lt;/lite-youtube&gt;&#xA;  &lt;/div&gt;&#xA;&lt;/div&gt;&#xA;&lt;p&gt;Thor is just straight up a great Human being!  Getting a gaming company to tie power and progression with being nice is an incredible feat.&lt;/p&gt;&#xA;&lt;div class=&#34;admonition note&#34;&gt;&#xA;&lt;p class=&#34;admonition-title&#34;&gt;Note&lt;/p&gt;&#xA;&lt;p&gt;This post is a &lt;a href=&#34;/thoughts/&#34; class=&#34;wikilink&#34; data-title=&#34;Thoughts&#34; data-description=&#34;These are generally my thoughts on a web page or some sort of url, except a rare few don&amp;#39;t have a link. These are dual published off of my...&#34; data-date=&#34;2024-04-01&#34; data-preview=&#34;These are generally my thoughts on a web page or some sort of url, except a rare few don&amp;#39;t have a link. These are dual published off of my...&#34;&gt;thought&lt;/a&gt;. It’s a short note that I make&#xA;about someone else’s content online &lt;a href=&#34;/tags/thoughts/&#34; class=&#34;hashtag-tag&#34; data-tag=&#34;thoughts&#34; data-count=&#34;2&#34; data-reading-time=&#34;3&#34; data-reading-time-text=&#34;3 minutes&#34;&gt;#thoughts&lt;/a&gt;&lt;/p&gt;&#xA;&lt;/div&gt;&#xA;</content>
    <author>
      <name>Waylon Walker</name>
      <email>hello@waylonwalker.com</email>
      <uri>https://waylonwalker.com</uri>
    </author>
  </entry>
  <entry>
    <title>Pygame Boilerplate Apr 2022</title>
    <id>https://waylonwalker.com/pygame-boilerplate-apr-2022/</id>
    <updated>2022-04-03T16:32:40Z</updated>
    <published>2022-04-03T16:32:40Z</published>
    <link href="https://waylonwalker.com/pygame-boilerplate-apr-2022/" rel="alternate" type="text/html"></link>
    <summary type="text">I&#39;m poking a bit into gamedev. Partly to better understand, partly because it&#39;s stretching different parts of my brain/skillset than writing data pipelines...</summary>
    <content type="html">&lt;p&gt;I’m poking a bit into gamedev.  Partly to better understand, partly&#xA;because it’s stretching different parts of my brain/skillset than&#xA;writing data pipelines does, but mostly for the experience of designing&#xA;them with my 9yo Wyatt.&lt;/p&gt;&#xA;&lt;h2 id=&#34;pygame-boilerplates&#34;&gt;pygame boilerplates &lt;a href=&#34;#pygame-boilerplates&#34; class=&#34;heading-anchor&#34;&gt;#&lt;/a&gt;&lt;/h2&gt;&#xA;&lt;p&gt;I’ve seen several pygame boilerplate templates, but they all seem to&#xA;rely heavily on globl variables.  That’s just not how I generally&#xA;develop anything.  I want a package that I can pip install, run, import,&#xA;test, all the good stuff.&lt;/p&gt;&#xA;&lt;h2 id=&#34;my-current-starter&#34;&gt;My current starter &lt;a href=&#34;#my-current-starter&#34; class=&#34;heading-anchor&#34;&gt;#&lt;/a&gt;&lt;/h2&gt;&#xA;&lt;p&gt;What currently have is a single module starter package that is on github&#xA;so that I can install it and start building games with very little code.&lt;/p&gt;&#xA;&lt;h2 id=&#34;installation&#34;&gt;Installation &lt;a href=&#34;#installation&#34; class=&#34;heading-anchor&#34;&gt;#&lt;/a&gt;&lt;/h2&gt;&#xA;&lt;p&gt;Since it’s a package on GitHub you can install it with the &lt;a href=&#34;/glossary/git/&#34; class=&#34;glossary-term&#34; title=&#34;Git is a version control system for tracking changes in source code during software development. In the beginning there were many, some were licensed. As...&#34;&gt;git&lt;/a&gt;+ prefix.&lt;/p&gt;&#xA;&lt;pre class=&#34;chroma&#34;&gt;&lt;code&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;pip install git+https://github.com/WaylonWalker/pygame-starter&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;h2 id=&#34;example-game&#34;&gt;Example Game &lt;a href=&#34;#example-game&#34; class=&#34;heading-anchor&#34;&gt;#&lt;/a&gt;&lt;/h2&gt;&#xA;&lt;p&gt;You can make a quick game by inheriting from Game, and calling&#xA;&lt;code&gt;.run()&lt;/code&gt;.  This example just fills the screen with an aqua color, but&#xA;you can put all of your game logic in the &lt;code&gt;game&lt;/code&gt; method.&lt;/p&gt;&#xA;&lt;pre class=&#34;chroma&#34;&gt;&lt;code&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;kn&#34;&gt;from&lt;/span&gt; &lt;span class=&#34;nn&#34;&gt;pygame_starer&lt;/span&gt; &lt;span class=&#34;kn&#34;&gt;import&lt;/span&gt; &lt;span class=&#34;n&#34;&gt;Game&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;k&#34;&gt;class&lt;/span&gt; &lt;span class=&#34;nc&#34;&gt;MyGame&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;(&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;Game&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;):&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;    &lt;span class=&#34;k&#34;&gt;def&lt;/span&gt; &lt;span class=&#34;nf&#34;&gt;game&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;(&lt;/span&gt;&lt;span class=&#34;bp&#34;&gt;self&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;):&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;        &lt;span class=&#34;bp&#34;&gt;self&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;.&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;screen&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;.&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;fill&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;((&lt;/span&gt;&lt;span class=&#34;mi&#34;&gt;128&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;,&lt;/span&gt; &lt;span class=&#34;mi&#34;&gt;255&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;,&lt;/span&gt; &lt;span class=&#34;mi&#34;&gt;255&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;))&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;k&#34;&gt;if&lt;/span&gt; &lt;span class=&#34;vm&#34;&gt;__name__&lt;/span&gt; &lt;span class=&#34;o&#34;&gt;==&lt;/span&gt; &lt;span class=&#34;s2&#34;&gt;&amp;#34;__main__&amp;#34;&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;:&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;    &lt;span class=&#34;n&#34;&gt;game&lt;/span&gt; &lt;span class=&#34;o&#34;&gt;=&lt;/span&gt; &lt;span class=&#34;n&#34;&gt;MyGame&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;()&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;    &lt;span class=&#34;n&#34;&gt;game&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;.&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;run&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;()&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;h2 id=&#34;the-starter&#34;&gt;The starter &lt;a href=&#34;#the-starter&#34; class=&#34;heading-anchor&#34;&gt;#&lt;/a&gt;&lt;/h2&gt;&#xA;&lt;p&gt;Here is what the current &lt;code&gt;game.py&lt;/code&gt; looks like.  I will probably update&#xA;it as time goes on and I learn more about the things I want to do with&#xA;it.&lt;/p&gt;&#xA;&lt;pre class=&#34;chroma&#34;&gt;&lt;code&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;kn&#34;&gt;from&lt;/span&gt; &lt;span class=&#34;nn&#34;&gt;typing&lt;/span&gt; &lt;span class=&#34;kn&#34;&gt;import&lt;/span&gt; &lt;span class=&#34;n&#34;&gt;Tuple&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;kn&#34;&gt;import&lt;/span&gt; &lt;span class=&#34;nn&#34;&gt;pygame&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;k&#34;&gt;class&lt;/span&gt; &lt;span class=&#34;nc&#34;&gt;Game&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;:&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;    &lt;span class=&#34;k&#34;&gt;def&lt;/span&gt; &lt;span class=&#34;fm&#34;&gt;__init__&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;(&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;        &lt;span class=&#34;bp&#34;&gt;self&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;,&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;        &lt;span class=&#34;n&#34;&gt;screen_size&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;:&lt;/span&gt; &lt;span class=&#34;n&#34;&gt;Tuple&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;[&lt;/span&gt;&lt;span class=&#34;nb&#34;&gt;int&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;,&lt;/span&gt; &lt;span class=&#34;nb&#34;&gt;int&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;]&lt;/span&gt; &lt;span class=&#34;o&#34;&gt;=&lt;/span&gt; &lt;span class=&#34;p&#34;&gt;(&lt;/span&gt;&lt;span class=&#34;mi&#34;&gt;854&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;,&lt;/span&gt; &lt;span class=&#34;mi&#34;&gt;480&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;),&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;        &lt;span class=&#34;n&#34;&gt;caption&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;:&lt;/span&gt; &lt;span class=&#34;nb&#34;&gt;str&lt;/span&gt; &lt;span class=&#34;o&#34;&gt;=&lt;/span&gt; &lt;span class=&#34;s2&#34;&gt;&amp;#34;pygame-starter&amp;#34;&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;,&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;        &lt;span class=&#34;n&#34;&gt;tick_speed&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;:&lt;/span&gt; &lt;span class=&#34;nb&#34;&gt;int&lt;/span&gt; &lt;span class=&#34;o&#34;&gt;=&lt;/span&gt; &lt;span class=&#34;mi&#34;&gt;60&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;,&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;    &lt;span class=&#34;p&#34;&gt;):&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;        &lt;span class=&#34;s2&#34;&gt;&amp;#34;&amp;#34;&amp;#34;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;s2&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;s2&#34;&gt;        screen_size (Tuple[int, int]): The size of the screen you want to use, defaults to 480p.&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;s2&#34;&gt;        caption (str): the name of the game that will appear in the title of the window, defaults to `pygame-starter`.&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;s2&#34;&gt;        tick_speed (int): the ideal clock speed of the game, defaults to 60&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;s2&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;s2&#34;&gt;        ## Example Game&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;s2&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;s2&#34;&gt;        You can make a quick game by inheriting from Game, and calling&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;s2&#34;&gt;        `.run()`.  This example just fills the screen with an aqua color, but&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;s2&#34;&gt;        you can put all of your game logic in the `game` method.&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;s2&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;s2&#34;&gt;        ``` python&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;s2&#34;&gt;        from pygame_starer import Game&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;s2&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;s2&#34;&gt;        class MyGame(Game):&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;s2&#34;&gt;            def game(self):&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;s2&#34;&gt;                self.screen.fill((128, 255, 255))&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;s2&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;s2&#34;&gt;        if __name__ == &amp;#34;__main__&amp;#34;:&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;s2&#34;&gt;            game = MyGame()&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;s2&#34;&gt;            game.run()&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;s2&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;s2&#34;&gt;        ```&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;s2&#34;&gt;        &amp;#34;&amp;#34;&amp;#34;&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;        &lt;span class=&#34;n&#34;&gt;pygame&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;.&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;init&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;()&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;        &lt;span class=&#34;n&#34;&gt;pygame&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;.&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;display&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;.&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;set_caption&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;(&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;caption&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;)&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;        &lt;span class=&#34;bp&#34;&gt;self&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;.&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;screen_size&lt;/span&gt; &lt;span class=&#34;o&#34;&gt;=&lt;/span&gt; &lt;span class=&#34;n&#34;&gt;screen_size&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;        &lt;span class=&#34;bp&#34;&gt;self&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;.&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;screen&lt;/span&gt; &lt;span class=&#34;o&#34;&gt;=&lt;/span&gt; &lt;span class=&#34;n&#34;&gt;pygame&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;.&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;display&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;.&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;set_mode&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;(&lt;/span&gt;&lt;span class=&#34;bp&#34;&gt;self&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;.&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;screen_size&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;)&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;        &lt;span class=&#34;bp&#34;&gt;self&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;.&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;clock&lt;/span&gt; &lt;span class=&#34;o&#34;&gt;=&lt;/span&gt; &lt;span class=&#34;n&#34;&gt;pygame&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;.&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;time&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;.&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;Clock&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;()&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;        &lt;span class=&#34;bp&#34;&gt;self&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;.&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;tick_speed&lt;/span&gt; &lt;span class=&#34;o&#34;&gt;=&lt;/span&gt; &lt;span class=&#34;n&#34;&gt;tick_speed&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;        &lt;span class=&#34;bp&#34;&gt;self&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;.&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;running&lt;/span&gt; &lt;span class=&#34;o&#34;&gt;=&lt;/span&gt; &lt;span class=&#34;kc&#34;&gt;True&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;        &lt;span class=&#34;bp&#34;&gt;self&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;.&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;surfs&lt;/span&gt; &lt;span class=&#34;o&#34;&gt;=&lt;/span&gt; &lt;span class=&#34;p&#34;&gt;[]&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;    &lt;span class=&#34;k&#34;&gt;def&lt;/span&gt; &lt;span class=&#34;nf&#34;&gt;should_quit&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;(&lt;/span&gt;&lt;span class=&#34;bp&#34;&gt;self&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;):&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;        &lt;span class=&#34;s2&#34;&gt;&amp;#34;&amp;#34;&amp;#34;check for pygame.QUIT event and exit&amp;#34;&amp;#34;&amp;#34;&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;        &lt;span class=&#34;k&#34;&gt;for&lt;/span&gt; &lt;span class=&#34;n&#34;&gt;event&lt;/span&gt; &lt;span class=&#34;ow&#34;&gt;in&lt;/span&gt; &lt;span class=&#34;n&#34;&gt;pygame&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;.&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;event&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;.&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;get&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;():&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;            &lt;span class=&#34;k&#34;&gt;if&lt;/span&gt; &lt;span class=&#34;n&#34;&gt;event&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;.&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;type&lt;/span&gt; &lt;span class=&#34;o&#34;&gt;==&lt;/span&gt; &lt;span class=&#34;n&#34;&gt;pygame&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;.&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;QUIT&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;:&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;                &lt;span class=&#34;bp&#34;&gt;self&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;.&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;running&lt;/span&gt; &lt;span class=&#34;o&#34;&gt;=&lt;/span&gt; &lt;span class=&#34;kc&#34;&gt;False&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;    &lt;span class=&#34;k&#34;&gt;def&lt;/span&gt; &lt;span class=&#34;nf&#34;&gt;game&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;(&lt;/span&gt;&lt;span class=&#34;bp&#34;&gt;self&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;):&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;        &lt;span class=&#34;s2&#34;&gt;&amp;#34;&amp;#34;&amp;#34;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;s2&#34;&gt;        This is where you put your game logic.&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;s2&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;s2&#34;&gt;        &amp;#34;&amp;#34;&amp;#34;&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;        &lt;span class=&#34;o&#34;&gt;...&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;    &lt;span class=&#34;k&#34;&gt;def&lt;/span&gt; &lt;span class=&#34;nf&#34;&gt;reset_screen&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;(&lt;/span&gt;&lt;span class=&#34;bp&#34;&gt;self&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;):&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;        &lt;span class=&#34;s2&#34;&gt;&amp;#34;&amp;#34;&amp;#34;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;s2&#34;&gt;        fill the screen with black&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;s2&#34;&gt;        &amp;#34;&amp;#34;&amp;#34;&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;        &lt;span class=&#34;bp&#34;&gt;self&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;.&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;screen&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;.&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;fill&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;((&lt;/span&gt;&lt;span class=&#34;mi&#34;&gt;0&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;,&lt;/span&gt; &lt;span class=&#34;mi&#34;&gt;0&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;,&lt;/span&gt; &lt;span class=&#34;mi&#34;&gt;0&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;))&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;    &lt;span class=&#34;k&#34;&gt;def&lt;/span&gt; &lt;span class=&#34;nf&#34;&gt;update&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;(&lt;/span&gt;&lt;span class=&#34;bp&#34;&gt;self&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;):&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;        &lt;span class=&#34;s2&#34;&gt;&amp;#34;&amp;#34;&amp;#34;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;s2&#34;&gt;        run one update cycle&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;s2&#34;&gt;        &amp;#34;&amp;#34;&amp;#34;&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;        &lt;span class=&#34;bp&#34;&gt;self&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;.&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;should_quit&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;()&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;        &lt;span class=&#34;bp&#34;&gt;self&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;.&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;reset_screen&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;()&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;        &lt;span class=&#34;bp&#34;&gt;self&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;.&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;game&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;()&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;        &lt;span class=&#34;k&#34;&gt;for&lt;/span&gt; &lt;span class=&#34;n&#34;&gt;surf&lt;/span&gt; &lt;span class=&#34;ow&#34;&gt;in&lt;/span&gt; &lt;span class=&#34;bp&#34;&gt;self&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;.&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;surfs&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;:&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;            &lt;span class=&#34;bp&#34;&gt;self&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;.&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;screen&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;.&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;blit&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;(&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;surf&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;,&lt;/span&gt; &lt;span class=&#34;p&#34;&gt;(&lt;/span&gt;&lt;span class=&#34;mi&#34;&gt;0&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;,&lt;/span&gt; &lt;span class=&#34;mi&#34;&gt;0&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;))&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;        &lt;span class=&#34;n&#34;&gt;pygame&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;.&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;display&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;.&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;update&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;()&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;        &lt;span class=&#34;bp&#34;&gt;self&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;.&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;clock&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;.&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;tick&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;(&lt;/span&gt;&lt;span class=&#34;bp&#34;&gt;self&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;.&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;tick_speed&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;)&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;    &lt;span class=&#34;k&#34;&gt;def&lt;/span&gt; &lt;span class=&#34;nf&#34;&gt;run&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;(&lt;/span&gt;&lt;span class=&#34;bp&#34;&gt;self&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;):&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;        &lt;span class=&#34;s2&#34;&gt;&amp;#34;&amp;#34;&amp;#34;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;s2&#34;&gt;        run update at the specified tick_speed, until exit.&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;s2&#34;&gt;        &amp;#34;&amp;#34;&amp;#34;&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;        &lt;span class=&#34;k&#34;&gt;while&lt;/span&gt; &lt;span class=&#34;bp&#34;&gt;self&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;.&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;running&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;:&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;            &lt;span class=&#34;bp&#34;&gt;self&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;.&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;update&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;()&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;        &lt;span class=&#34;n&#34;&gt;pygame&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;.&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;quit&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;()&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;k&#34;&gt;if&lt;/span&gt; &lt;span class=&#34;vm&#34;&gt;__name__&lt;/span&gt; &lt;span class=&#34;o&#34;&gt;==&lt;/span&gt; &lt;span class=&#34;s2&#34;&gt;&amp;#34;__main__&amp;#34;&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;:&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;    &lt;span class=&#34;n&#34;&gt;game&lt;/span&gt; &lt;span class=&#34;o&#34;&gt;=&lt;/span&gt; &lt;span class=&#34;n&#34;&gt;Game&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;()&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;    &lt;span class=&#34;n&#34;&gt;game&lt;/span&gt;&lt;span class=&#34;o&#34;&gt;.&lt;/span&gt;&lt;span class=&#34;n&#34;&gt;run&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;()&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;</content>
    <author>
      <name>Waylon Walker</name>
      <email>hello@waylonwalker.com</email>
      <uri>https://waylonwalker.com</uri>
    </author>
  </entry>
</feed>