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  <title>Posts tagged: playground</title>
  <id>https://waylonwalker.com/tags/playground/atom.xml</id>
  <updated>2026-05-12T10:00:00Z</updated>
  <subtitle>All posts with the tag &#34;playground&#34;</subtitle>
  <link href="https://waylonwalker.com/tags/playground/" rel="alternate" type="text/html"></link>
  <link href="https://waylonwalker.com/tags/playground/atom.xml" rel="self" type="application/atom+xml"></link>
  <author>
    <name>Waylon Walker</name>
  </author>
  <generator uri="https://github.com/WaylonWalker/markata-go">markata-go</generator>
  <entry>
    <title>Hollow Knight Theme Scaffold</title>
    <id>https://waylonwalker.com/hollow-knight-theme/</id>
    <updated>2026-05-12T10:00:00Z</updated>
    <published>2026-05-12T10:00:00Z</published>
    <link href="https://waylonwalker.com/hollow-knight-theme/" rel="alternate" type="text/html"></link>
    <summary type="text">Alternate markata-go shell with 9-slice panels, textured surfaces, and palette-driven chrome.</summary>
    <content type="html">&lt;p&gt;This is the opt-in scaffold for a Hollow Knight-inspired markata-go shell.&lt;/p&gt;&#xA;&lt;h2 id=&#34;what-this-sets-up&#34;&gt;What this sets up &lt;a href=&#34;#what-this-sets-up&#34; class=&#34;heading-anchor&#34;&gt;#&lt;/a&gt;&lt;/h2&gt;&#xA;&lt;ul&gt;&#xA;&lt;li&gt;A separate &lt;code&gt;hollow_base.html&lt;/code&gt; shell so the live site does not have to switch yet.&lt;/li&gt;&#xA;&lt;li&gt;&lt;code&gt;hollow-post.html&lt;/code&gt; and &lt;code&gt;hollow-feed.html&lt;/code&gt; templates that can be mapped in later.&lt;/li&gt;&#xA;&lt;li&gt;A 9-slice panel system using &lt;code&gt;border-image&lt;/code&gt;, so the chrome art can be swapped without changing markup.&lt;/li&gt;&#xA;&lt;li&gt;Texture and glow layers that read from the current markata-go palette variables.&lt;/li&gt;&#xA;&lt;/ul&gt;&#xA;&lt;h2 id=&#34;what-still-wants-better-art&#34;&gt;What still wants better art &lt;a href=&#34;#what-still-wants-better-art&#34; class=&#34;heading-anchor&#34;&gt;#&lt;/a&gt;&lt;/h2&gt;&#xA;&lt;p&gt;The included SVG assets are scaffolding.  They prove the structure and keep the&#xA;theme buildable, but they are not the final filigree-heavy artwork.&lt;/p&gt;&#xA;&lt;p&gt;Use &lt;code&gt;docs/hollow-knight-asset-prompts.md&lt;/code&gt; for replacement prompts.&lt;/p&gt;&#xA;&lt;h2 id=&#34;how-to-use-it-later&#34;&gt;How to use it later &lt;a href=&#34;#how-to-use-it-later&#34; class=&#34;heading-anchor&#34;&gt;#&lt;/a&gt;&lt;/h2&gt;&#xA;&lt;p&gt;Map &lt;code&gt;templateKey: hollow-post&lt;/code&gt; or &lt;code&gt;templateKey: hollow-feed&lt;/code&gt; onto test pages, or&#xA;rename the files to replace the active shell once the art direction is locked.&lt;/p&gt;&#xA;&lt;pre class=&#34;chroma&#34;&gt;&lt;code&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;p&#34;&gt;[&lt;/span&gt;&lt;span class=&#34;nx&#34;&gt;markata-go&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;.&lt;/span&gt;&lt;span class=&#34;nx&#34;&gt;theme&lt;/span&gt;&lt;span class=&#34;p&#34;&gt;]&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;span class=&#34;line&#34;&gt;&lt;span class=&#34;cl&#34;&gt;&lt;span class=&#34;nx&#34;&gt;palette&lt;/span&gt; &lt;span class=&#34;p&#34;&gt;=&lt;/span&gt; &lt;span class=&#34;s2&#34;&gt;&amp;#34;everforest-dark&amp;#34;&lt;/span&gt;&#xA;&lt;/span&gt;&lt;/span&gt;&lt;/code&gt;&lt;/pre&gt;&lt;p&gt;Change the palette and the shell keeps the same grit, but the metal, glow, and&#xA;surface tint shift with it.&lt;/p&gt;&#xA;</content>
    <author>
      <name>Waylon Walker</name>
      <email>hello@waylonwalker.com</email>
      <uri>https://waylonwalker.com</uri>
    </author>
  </entry>
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