shot of post - πŸ’­ Billy Basso on code architecture of Animal Well! - YouTube

Here's my thought on πŸ’­ Billy Basso on code architecture of Animal Well! - YouTube


Great conversation with Billy Basso the creator of Animal Well on the code architecture of Animal well. It's all hand crafted C++. He talks about early games he tried to build being heavy in oop, and really got lost in oop. Animal well is very flat, there is no inheritance, just lists of entities that all implement similar methods in their own way. Layering and order of entities becomes very important. Its crazy how much he had to think about hardware and MS build being very helpful with this, but needing to know all of the console apis.


Note

This post is a thought. It's a short note that I make about someone else's content online. Learn more about the process thoughts

This post was a thought by Waylon Walker see all my thoughts at https://waylonwalker.com/thoughts