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I feel like there's an inevitable phase to every ai/agentic worked feature/epic where you have to get in and chat with it 2025 style (except it actually works and doesn't turn your project to shit). Planning is great, planning out epics for full orchestrator's to churn for hours on is amazing, but it always leaves me with a handful of thorns multiplied by complexity level of things that I can shout a list of 6 items at a time that it can one shot. I haven't seen anyone put a name to this phase yet, so I'm going to call it the UAT phase for now and it seems like a very necessary part of the SDLC. It was important before, but feels more so now as engineers distance themselves from the implementation.