Tags
I'm poking a bit into gamedev. Partly to better understand, partly because it's stretching different parts of my brain/skillset than writing data pipelines does, but mostly for the experience of designing them with my 9yo Wyatt.
pygame boilerplates
I've seen several pygame boilerplate templates, but they all seem to rely heavily on globl variables. That's just not how I generally develop anything. I want a package that I can pip install, run, import, test, all the good stuff.
My current starter
What currently have is a single module starter package that is on github so that I can install it and start building games with very little code.
Installation
Since it's a package on GitHub you can install it with the git+ prefix.
pip install git+https://github.com/WaylonWalker/pygame-starter
Example Game
You can make a quick game by inheriting from Game, and calling
.run()
. This example just fills the screen with an aqua color, but
you can put all of your game logic in the game
method.
from pygame_starer import Game class MyGame(Game): def game(self): self.screen.fill((128, 255, 255)) if __name__ == "__main__": game = MyGame() game.run()
The starter
Here is what the current game.py
looks like. I will probably update
it as time goes on and I learn more about the things I want to do with
it.
from typing import Tuple import pygame class Game: def __init__( self, screen_size: Tuple[int, int] = (854, 480), caption: str = "pygame-starter", tick_speed: int = 60, ): """ screen_size (Tuple[int, int]): The size of the screen you want to use, defaults to 480p. caption (str): the name of the game that will appear in the title of the window, defaults to `pygame-starter`. tick_speed (int): the ideal clock speed of the game, defaults to 60 ## Example Game You can make a quick game by inheriting from Game, and calling `.run()`. This example just fills the screen with an aqua color, but you can put all of your game logic in the `game` method. ``` python from pygame_starer import Game class MyGame(Game): def game(self): self.screen.fill((128, 255, 255)) if __name__ == "__main__": game = MyGame() game.run() ``` """ pygame.init() pygame.display.set_caption(caption) self.screen_size = screen_size self.screen = pygame.display.set_mode(self.screen_size) self.clock = pygame.time.Clock() self.tick_speed = tick_speed self.running = True self.surfs = [] def should_quit(self): """check for pygame.QUIT event and exit""" for event in pygame.event.get(): if event.type == pygame.QUIT: self.running = False def game(self): """ This is where you put your game logic. """ ... def reset_screen(self): """ fill the screen with black """ self.screen.fill((0, 0, 0)) def update(self): """ run one update cycle """ self.should_quit() self.reset_screen() self.game() for surf in self.surfs: self.screen.blit(surf, (0, 0)) pygame.display.update() self.clock.tick(self.tick_speed) def run(self): """ run update at the specified tick_speed, until exit. """ while self.running: self.update() pygame.quit() if __name__ == "__main__": game = Game() game.run()