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I learned to today that setting MEMORY on your minecraft server causes the
JVM to egregiously allocate all of that memory. Not setting it causes slow
downs and potential crashes, but setting INIT_MEMORY and MAX_MEMORY gives
us the best of both worlds. It is allowed to use more, but does not gobble it
all up on startup.
In this economy we need to save all the memory we can!
Here is a non-working snippet for a minecraft server deployment in kubernetes.
containers: - name: dungeon image: itzg/minecraft-server env: - name: EULA value: "true" - name: INIT_MEMORY value: "512M" - name: MAX_MEMORY value: "3G"
and in docker compose
dungeon: image: itzg/minecraft-server environment: EULA: "true" INIT_MEMORY: "512M" MAX_MEMORY: "3G"