Posts tagged: thought

All posts with the tag "thought"

843 posts latest post 2026-04-15
Publishing rhythm
Apr 2026 | 17 posts

When you fill all of your time with a bunch of other things, it becomes really hard to become a friendly person. Prime talked about trying to learn how to drop the hurry in his life, and how to not always be in a frenzy of going from one thing to the next. It’s something that puts us in a state that its hard to remember to be friendly. Hard to remember that theres always time for coffee.

I do my best to always leave time for coffee, whether at home with my wife and kids, as well as at work. I am in a very unique place at work where I have a rare set of skills for the industry I am in. This comes with a lot of people insterested in how to do things like running data pipelines or managing server infrastructure. I always take time for these conversations, I find them interesting, and useful. Sometimes you end up with someone who asks the same questions every 6 months, other times, you have someone flourish from these conversations. I’m...

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Only 1 hour into the release of silksong, and it’s taken down all of the eshops, and steamdb dows 100K concurrent players. The Humble store ran out of steam keys for silksong already.

You guys better not break this thing before I get off work and My son gets home cause we are playing this tonight!!

I just Check steamDB, and they have 441K concurrent players right now. An Indie game! This shows when you treat your fans right and make something incredible they stand behind you.

Everything is becoming political these days! I hate it. I regularly hear a friend say these podcasts need to set the politics to the side, but you know what its fukin hard when the gov is upending every corner of life and rebranding it with their own new twist. The billionaire class is winning and it looks like there ain’t a thing we can do about it. Here’s another example of someone taking head of an office they have no business being in. An entire set of working class folks let go for this guy to take over. And what does he want to do, make govt services as satisfying as apple. Apple is cutting edge, it is not something that is one bit sustainable. Their launch sites are generally super heavy, hard to scroll, slow, over animated, but damn they are satisfying the first time you scroll through them, after that just let me through.

Brilliantly said. Vibe coding is legacy code. It’s code that we forget exists. Code that no one touches, you replace it. If you touch it you are more likely to break it.

The worst possible situation is to have a non-programmer vibe code a large project that they intend to maintain. This would be the equivalent of giving a credit card to a child without first explaining the concept of debt.

As you can imagine, the first phase is ecstatic. I can wave this little piece of plastic in stores and take whatever I want! …

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I saw this post from Simon and I had to give it a go and got some pretty good results. His script is a small cli wrapper around Darren Burns’s Rich Pixels. It works well even through tmux, since there is no terminal magic, just unicode blocks.

Some not so good, and needed the terminal font size cranked up.

Forgejo supports repository mirrors, I think this is how I am going to handle migrating all of my github repos into forgejo. over time I’ll probably go through and delete a bunch of unnecessary one from github, ones that might have a user or two I might keep on github. I have such small scale projects with almost no users I am not sure that It really matters for me or not.

This commit to my keymap gets rid of vertical combos, those were a bad idea to me. Maybe I didnt give it a shot, but hitting two keys at once on purpose with the same finger is a skill, one that I don’t have. This change maps those symbols so that they work as a combo or layer switch, so getting the layer key in first does it by layer, but pressing them at the same time gives me the combo, kinda feels genius. We will see how it goes.

I’m playing through peak right now with Wyatt and it is a great game, a small wholesome indiegame that is legit hard, but fun with the simplest concept. You are a scout who has crashlanded on an island, your goal is to get to the peak with your friends. You must manage hunger, stamina, weight, health and energy. You have limited resources and must help everyone to the top, if someone is low on stamina, they are going to need a helping hand or a stonger climber to go up and set pitons and ropes. Its a fantastic collaborative play game

a short clip of me playing with wyatt, I did not have anything great to add, but this is just a random clip

It was insta-ripped off by roblox with microtransactions pay to win garbage. It looks one for one the same damn models and interface, they spared nothing at making it look exactly like the original. They let you buy a golden apple assuming it gives you crazy stamina to climb with ease, and it costs goddam robux. As Big A says here theres nothing they can really do, the roblox platform just lets this happen, and if they didn’t they would loose huge revenue because this is so prevelant. Legal fees would crush this small team that made it.

This man feels sad, he never had a chance to bloom. He was stuck behind the drudgery of jira tickets. This is what the consultant driven agile has got us. Its ripped out all the thinking and creativity, its left us with moving tickets across the board, not allowed time to run on an idea when we have one. Not allowed to do extra work or refactoring in a module that we are already in. pushed to move faster for less.

I feel like this mans experience has been quite different from my own and I’m grateful to have some leeway to be creative and do some meaningful work outside the jira board. I’m grateful to be able to provide a good income for my family without taking on all the risk myself.