Published
All published posts
Developer Vs Artist Ai
The other day I was watching [thePrimeTimeagen]https://youtube.com/@theprimetimeagen?si=jVcp23FbfQSFZfDc) and he talked about devs loving ai and artists revolting. There was some discussion in chat about art being more creative and prime quickly squashed that. He ended with being oddly confused why developers are jumping on board and artists are not. Both had their art stolen to build out the models.
First I want to argue that artists have had some form of ai in their tools for years. Idk, probably not ai as we know it today but functionally similar. Content aware fill. This is a Photoshop feature from Adobe, as far as I know it’s one of the special things you get from Adobe that you don’t get from the FOSS alternatives easily.
This is an example of a good took that is well loves by the community and widely used, if you put ai in it to make it better no one would care, if it made things look oddly ai it would get rejected.
...
Such a good breakdown of the leerob article, that is hitting everywhere right now. Feels like sanity was just a bit late to getting things right and it would have just worked for them how leerob was trying to use it, but MCP sucked so he jumped.
Reading their loose descriptions of a CMS, its an interesting realization to realize I’m rolling my own cms. I kinda feel like theres a few inspiration features to take from here, but I have no regrets. As a developer I like being able to build my own tools, I like being able to search and edit from nvim, and not have to write GROQ queries, and transforms. There were some really good points here that as I get more and more content on my personal site, I do kinda feel it. I’m surprised there is not more tooling that does some of these things for piles of markdown.
pinning this to re-read later, feels like a lot of good tidbits here.
It really feels like M$ is coming down hard on GH lately to make some unfavorable decisions for users. Maybe there is good reason for all of these changes from a business perspective, I can’t judge that. But right now there are some really great alternatives out there. I’m so grateful for what forgejo and gittea offer, and at the same time seeing the community get split up from GH is sad.
Ping 12
Ping 11
Silksong DLC announcement already, we waited 8 years for the game, and are getting DLC’s months after launch. Dudes I haven’t even finished the game get, maybe not even half way. It’s amazing. Its amazing that these three make such a kick ass game with great art, story, voice, gameplay, and now drop a free dlc in 2026.
I'm being gaslit by the ai
I’ve been using this one for awhile now, I have a post type that I only edit from my phone, but I have all the post numbered. I set up a template in obsidian for using templater, the template goes right in the static site repo, I point templater to the templates directory and this has been working pretty seamlessly for awhile.
Kelsey has a really good lightbulb moment here about platform engineering.
“if you had to do all the deployments for the entire company what questions would you ask of the development team?”
That’s your api, your platform, this is your product as a platform engineer. It’s not images, docker, terraform, hcl, yaml, kubernetes, It’s building out the right api for your company to deploy its products effectively.
https://www.youtube.com/watch?v=HdUbTyvrfKo&t=429s
...
Check out andrii-kryvoviaz and their project slink.
Self-hosted image sharing service
notifications for static site builds
--name-status is a great way to see what files have changed in a git diff alongside the status code. I recently used this in a script to create a report of new and modified files during a build.
fast changing dev server today
The Right Reasons To Run Kubernetes In Your Homelab
Running kubernetes in your homelab is a fantastic way to learn, explore, express yourself, and run services that you use.
There are not many
There are also The Wrong Reasons To Run Kubernetes In Your Homelab
...
I learned to today that setting MEMORY on your minecraft server causes the JVM to egregiously allocate all of that memory. Not setting it causes slow downs and potential crashes, but setting INIT_MEMORY and MAX_MEMORY gives us the best of both worlds. It is allowed to use more, but does not gobble it all up on startup.
In this economy we need to save all the memory we can!
Here is a non-working snippet for a minecraft server deployment in kubernetes.
containers: - name: dungeon image: itzg/minecraft-server env: - name: EULA value: "true" - name: INIT_MEMORY value: "512M" - name: MAX_MEMORY value: "3G"
and in docker compose