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2457 posts latest post 2026-04-19
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Apr 2026 | 40 posts

I’ve been using ruff to lint my python code for quite awhile now, I was pretty early to jump on it after release. Some of my projects have had a nice force-single-line setting and some have not. I dug into the docs and it was not clear what I needed to make it work.

[tool.ruff] select = ['I'] # you probably want others as well [tool.ruff.isort] force-single-line = true

Turns out I was missing Isort in the select list.

Astral is doing great things in the python industry. They are disrupting entire categories of tools with extremely fast, easy to use, and feature rich alternatives that make it really hard to keep using the incumbent. So far I am seeing no signs of evil, sometimes with such a disrupter there is some sort of downside that make it hard to want to do the switch. In the interview they even mention things like leaning on lsp so that it works across all editors rather than building out vscode integrations that work for most developers. As a neovim user I greatly apreciate this.

ty, has a playground running at types.ruff.rs. You can edit code in there and see what the type checker results would be in browser. This looks good, excited to see it running in my lsp.

Here is an example where a Optional may not be defined.

Checking for existance before using it resolves the issue.

I was looking back at my analytics page today and wondered what were my posts about back at the beginning. My blog is managed by markata so I looked at a few ways you could pull those posts up. Turns out it’s pretty simple to do, use the markata map with a filter.

from markata import Markata m.map('title, slug, date', filter='date.year==2016', sort='date')

Result #

[ ('⭐ jupyterlab jupyterlab',...

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Astral is working on some great things around python, they have created a high standard for python tooling built on rust that works really well, runs fast and covers everything in the space it resides in. ty appears to be their linter coming soon.

This is madness that Wes Bos made this with manifold.js and no openscad! Yes, I have these stupid brackets everywhere, yes, I hand model my own brackets. No I don’t do it enough. I don’t like that these model generators like openscad cannot make fillets and chamfers, but I appreciate the heck out of the speed and automation you can make iterations of things.

Link to the promo video. https://bsky.app/profile/wesbos.com/post/3lo4h7unk6s2i

How is usability and it doing the thing I paid for it to do a selling point?? Any time I’ve touched a windows machine in the past 7 years has felt awkward, I have no idea where things are now, but they look so much worse.

How is usability and it doing the thing I paid for it to do a selling point?? Any time I’ve touched a windows machine in the past 7 years has felt awkward, I have no idea where things are now, but they look so much worse.

Interesting how confidently he says we can easily go to the top. really makes you wonder what we the normies are leaving on the table by using these general purpose models and what could be achieved with really tuned in models. Could I make an automatic blog tagger more accurately, maybe smaller, maybe tuned so well it runs fine on cpu?

The web is everywhere, its the one true write once and run anywhere platform. Millions sunk into browser performance and things like the v8 engine allow us to run our shitty websites anywhere and it still runs good…. most of the time

I didn’t realize that postiz had a helm chart, I just hand rolled mine based on the compose file they provide. I went from running the compose stack locally to running in my homelab with kubernetes. I am using cnpg rather than a postgres container which I really like the workflow of as far as backup and restore. The one hiccup I ran into was changing the domain from localhost to my homelab domain killed all of my integrations and they needed the redirect url updated.

portal-platformer-devlog-1

Here is the current state of my platformer yet to really be named, I want to make something in between hollow knight and portal.

I made one once in make code arcace on a pybadge. It was quick and dirty, but fun to work on. It had the basic of blocks that I could move, blocks i could put a portal onto, and a goal for each level. Some levels you can just walk through and some levels required you to really think about where to place the portal.

So this version of the game is a least 2 years in the making, I open it every few months give it a day or two and move on. Its mostly something that I work on with my son. He really likes to jump around on projects so its hard to make real progress on something, but we are hitting an age where he is able to come back to projects a little better.

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Check out goose by block. It’s a well-crafted project with great potential.

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